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	<title>Comments for Wolfenstein Enemy Territory</title>
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	<link>http://wolfensteinet.com</link>
	<description>Learn Wolfenstein ET from the Inside Out!</description>
	<lastBuildDate>Sat, 31 Dec 2011 10:57:00 +0000</lastBuildDate>
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	<item>
		<title>Comment on Finding the right Sensitivity by Anonymous</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2729</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 31 Dec 2011 10:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2729</guid>
		<description>Sounds really logical to me! Can&#039;t wait to try it out myself.

Thanks for sharing this!</description>
		<content:encoded><![CDATA[<p>Sounds really logical to me! Can&#8217;t wait to try it out myself.</p>
<p>Thanks for sharing this!</p>
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		<title>Comment on Finding the right Sensitivity by Value of Pi</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2728</link>
		<dc:creator>Value of Pi</dc:creator>
		<pubDate>Fri, 30 Dec 2011 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2728</guid>
		<description>Try setting your mouse setting to anything, and then add the value of pi to it. 3.1415926 ... etc, plus 0, 1, 2, 3, whatever. Anything.14159 etc will work. 

This really works. The movement of the mouse should have pi built in, but it does not. The player is navigating a crosshair around in a circle, and the mouse sensitivity seems to affect the perspective in such a way that makes this imaginary circle more or less round, but it never is right unless you add pi to it.

Lots of players know about this I think, but then others don&#039;t, so it makes it kind of not fun. I mean, once you try this you might first be happy, but when a player gets kicked for cheating all the time it gets boring . . . the only fun would be to play with all players adding pi to their sensitivity, only then is it fair.

The crosshair will move right to where you look, by instinct, once you get used to it. It&#039;s frightening. </description>
		<content:encoded><![CDATA[<p>Try setting your mouse setting to anything, and then add the value of pi to it. 3.1415926 &#8230; etc, plus 0, 1, 2, 3, whatever. Anything.14159 etc will work. </p>
<p>This really works. The movement of the mouse should have pi built in, but it does not. The player is navigating a crosshair around in a circle, and the mouse sensitivity seems to affect the perspective in such a way that makes this imaginary circle more or less round, but it never is right unless you add pi to it.</p>
<p>Lots of players know about this I think, but then others don&#8217;t, so it makes it kind of not fun. I mean, once you try this you might first be happy, but when a player gets kicked for cheating all the time it gets boring . . . the only fun would be to play with all players adding pi to their sensitivity, only then is it fair.</p>
<p>The crosshair will move right to where you look, by instinct, once you get used to it. It&#8217;s frightening.</p>
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		<title>Comment on A vstr Cycle by Anonymous</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2727</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 27 Dec 2011 10:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2727</guid>
		<description>There are 2 options, the most simple one makes you switch between the 2 weapons you used the last.

/bind mouse3 weaplastused

That&#039;d mean if you hold the luger and switch to the mp40 manually, then pressing mouse3 would switch it back to the luger and if you press again it changes to mp40 and so on ...

The other option is a more complex script, it works for both allies and axis without using another script.

bind mouse3 “vstr weapswap”

set weapswap “vstr weap1″

set weap1 “weaponbank 3; set weapswap vstr weap2″

set weap2 “weaponbank 2; set weapswap vstr weap1″</description>
		<content:encoded><![CDATA[<p>There are 2 options, the most simple one makes you switch between the 2 weapons you used the last.</p>
<p>/bind mouse3 weaplastused</p>
<p>That&#8217;d mean if you hold the luger and switch to the mp40 manually, then pressing mouse3 would switch it back to the luger and if you press again it changes to mp40 and so on &#8230;</p>
<p>The other option is a more complex script, it works for both allies and axis without using another script.</p>
<p>bind mouse3 “vstr weapswap”</p>
<p>set weapswap “vstr weap1″</p>
<p>set weap1 “weaponbank 3; set weapswap vstr weap2″</p>
<p>set weap2 “weaponbank 2; set weapswap vstr weap1″</p>
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		<title>Comment on A vstr Cycle by Legado_fsb</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2726</link>
		<dc:creator>Legado_fsb</dc:creator>
		<pubDate>Mon, 26 Dec 2011 19:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2726</guid>
		<description>thanks for help...
and how can I do a bind to use one button to swap betwen colt and thompson...I just play for one year and somethings is hard to me...lol
and if you do it, do I can use de same command for luger and MP40( I think I will have to use other button) but if this is possible, use only one bind to do it.</description>
		<content:encoded><![CDATA[<p>thanks for help&#8230;<br />
and how can I do a bind to use one button to swap betwen colt and thompson&#8230;I just play for one year and somethings is hard to me&#8230;lol<br />
and if you do it, do I can use de same command for luger and MP40( I think I will have to use other button) but if this is possible, use only one bind to do it.</p>
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		<title>Comment on A vstr Cycle by Anonymous</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2725</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2725</guid>
		<description>The scripting system we can use doesn’t have the ability to see how many bullets there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.So actually it is possible, but not for you personally.
In other words, no you cannot do this yourself.
Try playing around with settings like auto change weapon. Otherwise you’ll have to bind a button to swap between the colt and thompson, eventhough that’s not what you wanted.
I wish I could script this for you, but it is impossible 
- WolfensteinET Admin</description>
		<content:encoded><![CDATA[<p>The scripting system we can use doesn’t have the ability to see how many bullets there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.So actually it is possible, but not for you personally.<br />
In other words, no you cannot do this yourself.<br />
Try playing around with settings like auto change weapon. Otherwise you’ll have to bind a button to swap between the colt and thompson, eventhough that’s not what you wanted.<br />
I wish I could script this for you, but it is impossible <br />
- WolfensteinET Admin</p>
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		<title>Comment on A vstr Cycle by admin</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2724</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2724</guid>
		<description>The scripting system we can use doesn&#039;t have the ability to see how many bullets  there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.
So actually it is possible, but not for you personally.

In other words, no you cannot do this yourself.

Try playing around with settings like auto change weapon. Otherwise you&#039;ll have to bind a button to swap between the colt and thompson, eventhough that&#039;s not what you wanted.

I wish I could script this for you, but it is impossible :)

&lt;strong&gt;- WolfensteinET Admin&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>The scripting system we can use doesn&#8217;t have the ability to see how many bullets  there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.<br />
So actually it is possible, but not for you personally.</p>
<p>In other words, no you cannot do this yourself.</p>
<p>Try playing around with settings like auto change weapon. Otherwise you&#8217;ll have to bind a button to swap between the colt and thompson, eventhough that&#8217;s not what you wanted.</p>
<p>I wish I could script this for you, but it is impossible <img src='http://wolfensteinet.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>- WolfensteinET Admin</strong></p>
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	<item>
		<title>Comment on A vstr Cycle by Legado_fsb</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2723</link>
		<dc:creator>Legado_fsb</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2723</guid>
		<description>hi, I would like to know if you can make a bind that change the weapon after last shoot to another weapon...when tompson last shoot was did, change to colt without press other botton..only hold de mouse1(attack)...can you do it??
please help...and thanks</description>
		<content:encoded><![CDATA[<p>hi, I would like to know if you can make a bind that change the weapon after last shoot to another weapon&#8230;when tompson last shoot was did, change to colt without press other botton..only hold de mouse1(attack)&#8230;can you do it??<br />
please help&#8230;and thanks</p>
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	</item>
	<item>
		<title>Comment on Creating your Own Config by dub house</title>
		<link>http://wolfensteinet.com/creating-your-own-config/comment-page-1/#comment-2699</link>
		<dc:creator>dub house</dc:creator>
		<pubDate>Wed, 19 Oct 2011 16:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=7#comment-2699</guid>
		<description>&lt;strong&gt;[...]the time to read or visit the content or sites we have linked to below the[...]…...&lt;/strong&gt;

[...]here are some links to sites that we link to because we think they are worth visiting[...]…...</description>
		<content:encoded><![CDATA[<p><strong>[...]the time to read or visit the content or sites we have linked to below the[...]…&#8230;</strong></p>
<p>[...]here are some links to sites that we link to because we think they are worth visiting[...]…&#8230;</p>
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		<title>Comment on Site Redesign &#8211; What do YOU prefer? by Anonymous</title>
		<link>http://wolfensteinet.com/site-redesign-what-do-you-prefer/comment-page-1/#comment-2627</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 25 Apr 2011 09:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=231#comment-2627</guid>
		<description>i like the 3rd most too</description>
		<content:encoded><![CDATA[<p>i like the 3rd most too</p>
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	</item>
	<item>
		<title>Comment on How to Use New Configs and Organize them in Folders by Eli</title>
		<link>http://wolfensteinet.com/how-to-use-new-configs-and-organize-them-in-folders/comment-page-1/#comment-2602</link>
		<dc:creator>Eli</dc:creator>
		<pubDate>Sun, 03 Apr 2011 15:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=44#comment-2602</guid>
		<description>You can use any cfg, doesn&#039;t have to be maus.cfg
Go to gamersfiles.net or etconfig.net or some other cfg site to find one.</description>
		<content:encoded><![CDATA[<p>You can use any cfg, doesn&#8217;t have to be maus.cfg<br />
Go to gamersfiles.net or etconfig.net or some other cfg site to find one.</p>
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