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	<title>Comments for Wolfenstein Enemy Territory</title>
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	<description>Learn Wolfenstein ET from the Inside Out!</description>
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		<title>Comment on Finding the right Sensitivity by Steve Horton</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2762</link>
		<dc:creator>Steve Horton</dc:creator>
		<pubDate>Sat, 07 Apr 2012 20:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2762</guid>
		<description> Cool, a response :)  I was afraid nobody would see this since it&#039;s dated.  I did a search about this and could only find one other guy talking about it.  He went into details about Pi and Phi,  taking the Golden Ratio of your screen size and using Phi numbers to determine the sensitivity.  I came to that point and got confused.  I try to play daily, but I&#039;m always searching for the best graphics and mouse settings.  Never really happy especially when I think I&#039;m doing good, then I come across somebody really dominating and racking up kills and headshots.  Very humbling to see...
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		<content:encoded><![CDATA[<p> Cool, a response <img src='http://wolfensteinet.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I was afraid nobody would see this since it&#8217;s dated.  I did a search about this and could only find one other guy talking about it.  He went into details about Pi and Phi,  taking the Golden Ratio of your screen size and using Phi numbers to determine the sensitivity.  I came to that point and got confused.  I try to play daily, but I&#8217;m always searching for the best graphics and mouse settings.  Never really happy especially when I think I&#8217;m doing good, then I come across somebody really dominating and racking up kills and headshots.  Very humbling to see&#8230;</p>
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		<title>Comment on Finding the right Sensitivity by twistereli</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2761</link>
		<dc:creator>twistereli</dc:creator>
		<pubDate>Sat, 07 Apr 2012 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2761</guid>
		<description>I think it would be 2.14159 or 3.14159 or 4.1415...

2.14159 would be the best I guess, since it gives you a little more control because it&#039;s slower than what you&#039;re used to :)</description>
		<content:encoded><![CDATA[<p>I think it would be 2.14159 or 3.14159 or 4.1415&#8230;</p>
<p>2.14159 would be the best I guess, since it gives you a little more control because it&#8217;s slower than what you&#8217;re used to <img src='http://wolfensteinet.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Finding the right Sensitivity by Steve Horton</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2760</link>
		<dc:creator>Steve Horton</dc:creator>
		<pubDate>Sat, 07 Apr 2012 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2760</guid>
		<description> I use 2.6 sensitivity.  So you are saying add pi to 2.6?  That would put me at  5.7415926.  Use this?  My confusion is here: &quot;Anything.14159 etc will work.&quot;  Does this mean take my 2.6 and add .14159? Giving me 2.74149.  Or do I take my 2.6 and make it 2.614159?  :D  </description>
		<content:encoded><![CDATA[<p> I use 2.6 sensitivity.  So you are saying add pi to 2.6?  That would put me at  5.7415926.  Use this?  My confusion is here: &#8220;Anything.14159 etc will work.&#8221;  Does this mean take my 2.6 and add .14159? Giving me 2.74149.  Or do I take my 2.6 and make it 2.614159?  <img src='http://wolfensteinet.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
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		<title>Comment on Finding the right Sensitivity by Anonymous</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2729</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 31 Dec 2011 10:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2729</guid>
		<description>Sounds really logical to me! Can&#039;t wait to try it out myself.

Thanks for sharing this!</description>
		<content:encoded><![CDATA[<p>Sounds really logical to me! Can&#8217;t wait to try it out myself.</p>
<p>Thanks for sharing this!</p>
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		<title>Comment on Finding the right Sensitivity by Value of Pi</title>
		<link>http://wolfensteinet.com/finding-the-right-sensitivity/comment-page-1/#comment-2728</link>
		<dc:creator>Value of Pi</dc:creator>
		<pubDate>Fri, 30 Dec 2011 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=181#comment-2728</guid>
		<description>Try setting your mouse setting to anything, and then add the value of pi to it. 3.1415926 ... etc, plus 0, 1, 2, 3, whatever. Anything.14159 etc will work. 

This really works. The movement of the mouse should have pi built in, but it does not. The player is navigating a crosshair around in a circle, and the mouse sensitivity seems to affect the perspective in such a way that makes this imaginary circle more or less round, but it never is right unless you add pi to it.

Lots of players know about this I think, but then others don&#039;t, so it makes it kind of not fun. I mean, once you try this you might first be happy, but when a player gets kicked for cheating all the time it gets boring . . . the only fun would be to play with all players adding pi to their sensitivity, only then is it fair.

The crosshair will move right to where you look, by instinct, once you get used to it. It&#039;s frightening. </description>
		<content:encoded><![CDATA[<p>Try setting your mouse setting to anything, and then add the value of pi to it. 3.1415926 &#8230; etc, plus 0, 1, 2, 3, whatever. Anything.14159 etc will work. </p>
<p>This really works. The movement of the mouse should have pi built in, but it does not. The player is navigating a crosshair around in a circle, and the mouse sensitivity seems to affect the perspective in such a way that makes this imaginary circle more or less round, but it never is right unless you add pi to it.</p>
<p>Lots of players know about this I think, but then others don&#8217;t, so it makes it kind of not fun. I mean, once you try this you might first be happy, but when a player gets kicked for cheating all the time it gets boring . . . the only fun would be to play with all players adding pi to their sensitivity, only then is it fair.</p>
<p>The crosshair will move right to where you look, by instinct, once you get used to it. It&#8217;s frightening.</p>
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		<title>Comment on A vstr Cycle by Anonymous</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2727</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 27 Dec 2011 10:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2727</guid>
		<description>There are 2 options, the most simple one makes you switch between the 2 weapons you used the last.

/bind mouse3 weaplastused

That&#039;d mean if you hold the luger and switch to the mp40 manually, then pressing mouse3 would switch it back to the luger and if you press again it changes to mp40 and so on ...

The other option is a more complex script, it works for both allies and axis without using another script.

bind mouse3 “vstr weapswap”

set weapswap “vstr weap1″

set weap1 “weaponbank 3; set weapswap vstr weap2″

set weap2 “weaponbank 2; set weapswap vstr weap1″</description>
		<content:encoded><![CDATA[<p>There are 2 options, the most simple one makes you switch between the 2 weapons you used the last.</p>
<p>/bind mouse3 weaplastused</p>
<p>That&#8217;d mean if you hold the luger and switch to the mp40 manually, then pressing mouse3 would switch it back to the luger and if you press again it changes to mp40 and so on &#8230;</p>
<p>The other option is a more complex script, it works for both allies and axis without using another script.</p>
<p>bind mouse3 “vstr weapswap”</p>
<p>set weapswap “vstr weap1″</p>
<p>set weap1 “weaponbank 3; set weapswap vstr weap2″</p>
<p>set weap2 “weaponbank 2; set weapswap vstr weap1″</p>
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		<title>Comment on A vstr Cycle by Legado_fsb</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2726</link>
		<dc:creator>Legado_fsb</dc:creator>
		<pubDate>Mon, 26 Dec 2011 19:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2726</guid>
		<description>thanks for help...
and how can I do a bind to use one button to swap betwen colt and thompson...I just play for one year and somethings is hard to me...lol
and if you do it, do I can use de same command for luger and MP40( I think I will have to use other button) but if this is possible, use only one bind to do it.</description>
		<content:encoded><![CDATA[<p>thanks for help&#8230;<br />
and how can I do a bind to use one button to swap betwen colt and thompson&#8230;I just play for one year and somethings is hard to me&#8230;lol<br />
and if you do it, do I can use de same command for luger and MP40( I think I will have to use other button) but if this is possible, use only one bind to do it.</p>
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		<title>Comment on A vstr Cycle by Anonymous</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2725</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2725</guid>
		<description>The scripting system we can use doesn’t have the ability to see how many bullets there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.So actually it is possible, but not for you personally.
In other words, no you cannot do this yourself.
Try playing around with settings like auto change weapon. Otherwise you’ll have to bind a button to swap between the colt and thompson, eventhough that’s not what you wanted.
I wish I could script this for you, but it is impossible 
- WolfensteinET Admin</description>
		<content:encoded><![CDATA[<p>The scripting system we can use doesn’t have the ability to see how many bullets there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.So actually it is possible, but not for you personally.<br />
In other words, no you cannot do this yourself.<br />
Try playing around with settings like auto change weapon. Otherwise you’ll have to bind a button to swap between the colt and thompson, eventhough that’s not what you wanted.<br />
I wish I could script this for you, but it is impossible <br />
- WolfensteinET Admin</p>
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		<title>Comment on A vstr Cycle by admin</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2724</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2724</guid>
		<description>The scripting system we can use doesn&#039;t have the ability to see how many bullets  there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.
So actually it is possible, but not for you personally.

In other words, no you cannot do this yourself.

Try playing around with settings like auto change weapon. Otherwise you&#039;ll have to bind a button to swap between the colt and thompson, eventhough that&#039;s not what you wanted.

I wish I could script this for you, but it is impossible :)

&lt;strong&gt;- WolfensteinET Admin&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>The scripting system we can use doesn&#8217;t have the ability to see how many bullets  there are in your weapon. This means your request could be done, but only within a custom mod like Jaymod running on a server.<br />
So actually it is possible, but not for you personally.</p>
<p>In other words, no you cannot do this yourself.</p>
<p>Try playing around with settings like auto change weapon. Otherwise you&#8217;ll have to bind a button to swap between the colt and thompson, eventhough that&#8217;s not what you wanted.</p>
<p>I wish I could script this for you, but it is impossible <img src='http://wolfensteinet.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>- WolfensteinET Admin</strong></p>
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		<title>Comment on A vstr Cycle by Legado_fsb</title>
		<link>http://wolfensteinet.com/a-vstr-cycle/comment-page-1/#comment-2723</link>
		<dc:creator>Legado_fsb</dc:creator>
		<pubDate>Mon, 26 Dec 2011 14:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://wolfensteinet.com/?p=134#comment-2723</guid>
		<description>hi, I would like to know if you can make a bind that change the weapon after last shoot to another weapon...when tompson last shoot was did, change to colt without press other botton..only hold de mouse1(attack)...can you do it??
please help...and thanks</description>
		<content:encoded><![CDATA[<p>hi, I would like to know if you can make a bind that change the weapon after last shoot to another weapon&#8230;when tompson last shoot was did, change to colt without press other botton..only hold de mouse1(attack)&#8230;can you do it??<br />
please help&#8230;and thanks</p>
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